: WOO HOO! I get to go up against a SWAT team!


Drunk tank
06-04-2009, 09:48 AM
We're getting ready to Demolish a bunch of complexes and apartment buildings here in Lakewood and Denver for the FasTracks West Corridor. Well, as part of trying to help the communities out, we've offered the sites up to West Metro Fire and some of the local swat teams..... And they jumped on the opportunity! They may even do some joint task force opperations with multiple swat teams and fire.

And the best part.... I get to play one of the bad guys! I'm checking to see who else our project insurance will allow to take part or if people can sign waivers to take part.... if thats the case.... any local guys want to take part? Sounds like theyll need quiet a few civilians to play bad guys and good guys.

This is gonna be awesome! :D

mrboyle
06-04-2009, 10:05 AM
Its a blast. I haven't got to be a bad guy yet, but I've gotten to observe on a couple training sessions with the local police/Swat. One of my friends has gotten to be the bad guy several times and even got to shoot (paint rounds from a sub nosed .38) several Swat guys. The only bad part is once you shoot one, the rest of the team shoots back! :eek:

TNToy
06-04-2009, 10:08 AM
I would totally love to do this. As long as they only get pistols. I want to be on equal footing. If their pistol skills are as marginal as our local tac team's, I think I might enojoy that. :evil: :grinpimp:

M4s? No thanks.

One of the local firefighters got an opprotunity to do something similar, except that his former opccupation made him something of a ringer. He ran a Jiu-Jitsu/Judo school for about 10 years. Let's just say that (A) he wasn't exactly trying to backpedal away from the cops with his rubber knife and (B) there were a lot of sore officers the next day.

Turned out they cops were going through the scenario one by one. Instead of warning their buddies to back the hell up at warp speed and draw, they wound up saying nothing... and the group outside the window grew steadily, as they watched the asswhippings one by one.

In payback. they cuffed/handled him none-too-gently when the multiple-officer scenarios came up, and one could draw a simunition pistol while the others went in, but he had a great time.

brokexj
06-04-2009, 10:14 AM
The only bad part is once you shoot one, the rest of the team shoots back! :eek:



X11eleventy billionist, they do not appreciate it:D

Irish Style
06-04-2009, 11:16 AM
While I was at X Div, I was assigned to be a terrorist at SQT. It was a lot of fun, but Sim Rounds hurt. The worst part is that SEALs are trained not to die. No matter how many times you shoot them, they will not stop shooting back. Top it off with the fact that they had M4's and we had M9's, and it made for a lot of bruises.

Flashover Mfg
06-04-2009, 09:37 PM
Hell yeah I'm in if they need bad guys!

SilverZuk
06-05-2009, 06:16 AM
Find a defendable position. If you get a chance, read/watch how they clear rooms.
Try to find a spot where the lag guy sees you after the lead guy clears. This creates confusion, buys you seconds, and worse case for them causes a crossfire.

You want the lead guy to pass you, then when the lag guy comes in shoot.
To do this, you have to know how they clear rooms though and who assumes what positions.

Also, just like animals humans don't look up (unless it is obvious). If you can find a way to engage them from above, do it. If possible, get in a position to let them pass and start shooting into the back of the entry team.

All these are good training scenarios for them. They need find any weakness and have a thought process of what to do when you are taking fire from behind.

Build barricades to trap them. When they run into the room or building, they get piled up due to an obstacle, then attack from an exposed flank.

Those are all things they should have already practiced, but often through complancency, or lack or good training, they do not.

f0cker
06-05-2009, 11:38 AM
While I was at X Div, I was assigned to be a terrorist at SQT. It was a lot of fun, but Sim Rounds hurt. The worst part is that SEALs are trained not to die. No matter how many times you shoot them, they will not stop shooting back. Top it off with the fact that they had M4's and we had M9's, and it made for a lot of bruises.

:laughing: I've heard similar stories from some Marine Scout Snipers that made a bet with some Force Recon guys. They said neither side would die, every one walked out covered in bruises.

Scott@Rockstomper
06-07-2009, 03:11 PM
Oh hell yeah. No matter how fast (or how many times) I get beat, I'd be all over this, even if I have to ditch work for a day or so.

Bubba Ray Boudreaux
06-07-2009, 06:57 PM
Also, just like animals humans don't look up (unless it is obvious).


That right there is about the best damn thing you can keep on your mind. I don't know how many freaking times I've utilized the high ground and how many kills I racked up doing force on force stuff.:mr-t::grinpimp:

jstarnes
06-07-2009, 08:07 PM
Im in, I will pm you my number....

SilverZuk
06-08-2009, 06:30 AM
If you have a group of 3 or more.
Try this method. Set up one guy #1 about half way down a long cooridor.
Set the guy #2 and #3 off to the side of the cooridor. Hidden until the other team passes.

As guy #1 makes contact, lay out a volley of fire then retreat. To really be convincing as you get to the end of the hall make it look like you are giving hand signals and telling someone to get ready. If you have a guy #4. set him up at the very end of the hall putting down fire.

What this has done is got their attention at the end of the hall. Untrained, they will charge with their focus toward the end of the hall. They will inevitably duck in cover on the sides without clearing. If you have good hiding, you can wait. If not, shoot them as soon as they duck in. If you can wait, let more pile in the room, or wait until they advance past your room. Then come out and start shooting into their backs.

Anything you can do get them run into a trap, do it. Also, aim for the thighs. It sucks getting paintballed to the thighs. :laughing:

Defending (smartly) you should be between a 3:1 to 5:1 kill ratio.

Drunk tank
06-08-2009, 08:25 AM
Great ideas! I've already been trying to figure out how to get above them.... in a vent or something. this is gonna be fun!

TNToy
06-08-2009, 08:33 AM
I've already been trying to figure out how to get above them.... in a vent or something.
:laughing:

Why am I picturing Paul Blart's fat ass dangling out of the vent in Mall Cop?

A Vent? That's a horrible idea. You'd get maybe two shots off before being annihilated... That is, if the SWAT guys could even stop laughing long enough to bother returning fire. Not being able to move *at all* isn't going to work out very well.

Scott@Rockstomper
06-08-2009, 08:43 AM
Great ideas! I've already been trying to figure out how to get above them.... in a vent or something. this is gonna be fun!

If the buildings are being demolished anyway, I'll bet a fire ax will go through a floor... :evil:

Drunk tank
06-08-2009, 11:43 AM
LMAO!!!! fawk it... I'll "die" anyhow in this little exercise.

I am fully planning on some trip wires too... see if these guys pick their feet up! Wonder if theyll give ME a flash bang???

Johann
06-08-2009, 12:12 PM
How about marbles on the floor? Might want to watch "Home Alone" for ideas:laughing:

TNToy
06-08-2009, 12:26 PM
They'll be really hacked off after the charcoal-starter-doorknob brands an "M" into the point man's palm... and the second guy in line catches a blast from a blowtorch to the head.

Should we warn them to watch for low-flying paintcans?

:snicker:

SilverZuk
06-08-2009, 12:50 PM
I would clear up the flash bang issue from the get go.
I had a friend training with the local SWAT unit. He was in a Army Special Forces Reserve unit at the time. They had a hostage in the bath house of a state park.
The swat rolled a real flash bang in on them. They were pissed and couldn't hear shit the rest of the day.

He said if they had thrown a dummy flash bang, they would have acted like it worked. Their job was to be the bad guys, and they were not going to try to win. Only capitalize on the SWAT guys mistakes to make them better.
The real thing is for the real deal, not training.

SilverZuk
06-08-2009, 12:52 PM
Also, if you are allowed to use barricades then use them. Those guys need to know how to react when a couch is wedged in a door way.

Bubba Ray Boudreaux
06-08-2009, 02:41 PM
If you have a group of 3 or more.
Try this method. Set up one guy #1 about half way down a long cooridor.
Set the guy #2 and #3 off to the side of the cooridor. Hidden until the other team passes.



Depending on the scenario, that will either work or won't.:grinpimp:

surveyboy
06-08-2009, 03:00 PM
Depending on the scenario, that will either work or won't.:grinpimp:
wow, that's some very good deductive reasoning there bubba :flipoff2:

Bubba Ray Boudreaux
06-08-2009, 08:01 PM
wow, that's some very good deductive reasoning there bubba :flipoff2:

OPSEC.:laughing::laughing::laughing:

Even though it's public knowledge, I'm not going to divulge details. I don't like to advertise, although if the team is halfway squared away, the chances of success using that tactic are very slim:flipoff2:

Drunk tank
06-08-2009, 09:19 PM
I think booby traps are gonna eithe make or break this thing. im gonna have all sorts of fun talking to the negotiator.... I'll TRY to piss him off and as soon as they kick in the door.... Im shooting hostages!

basketcasejeep
06-09-2009, 04:06 AM
You're gonna need a head camera. :D

Drunk tank
06-09-2009, 05:03 AM
You're gonna need a head camera. :D
Anyone have one I can borrow??? Im broke!

SilverZuk
06-09-2009, 05:26 AM
OPSEC.:laughing::laughing::laughing:

Even though it's public knowledge, I'm not going to divulge details. I don't like to advertise, although if the team is halfway squared away, the chances of success using that tactic are very slim:flipoff2:

That is why I said they should use it. If the team is trained, and remembers their training. They will advance clearing as they go.

If not, you will get them to focus on a threat. By running, they will chase while staying focused on the threat and walk into the trap.

Even if they are well trained, they should be able to get a 2:1 kill ratio if they are defended from good cover.

Johann
06-09-2009, 08:00 AM
They'll be really hacked off after the charcoal-starter-doorknob brands an "M" into the point man's palm... and the second guy in line catches a blast from a blowtorch to the head.

Should we warn them to watch for low-flying paintcans?

:snicker:

They will never see it coming! :laughing:

usmcdoc14
06-09-2009, 08:45 AM
If you have a choice I would use the M9 or sig with simunitions instead of the M4 (from someone who is the terrorist/aggressor all the time :evil: ) The mag change is faster, carry more ammo, shoots better from behind cover and less jams, it is an overall superior gun with simunitions.
Trust me, take the pistol and a LOT of mags.
Pre shoot the gun and learn your new POI as it will be off from the sights.
Keep a 38 bore snake handy cause once it fouls it will be the only way to clean/clear it quick.

I have scars from sim rounds :laughing:

Bubba Ray Boudreaux
06-09-2009, 02:15 PM
That is why I said they should use it. If the team is trained, and remembers their training. They will advance clearing as they go.

If not, you will get them to focus on a threat. By running, they will chase while staying focused on the threat and walk into the trap.

Even if they are well trained, they should be able to get a 2:1 kill ratio if they are defended from good cover.

That's why we have 360 degree security:laughing: